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Stellaris Dig Sites, I found that a scientist of one of the


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Stellaris Dig Sites, I found that a scientist of one of the neighboring empires was digging it, despite there not being a scientist vessel present. Most archaeological sites are revealed by surveying, with a 1. After you find a dig site there's a five year period where your chance to discover another digsite is reduced to 20%, but thankfully if you do happen to discover another digsite during that period the length of the period is not refreshed. I have a LOT of 20 chance is 20% chance to move to next stage at end of 90 days, otherwise it will just keep going up every 90 day roll till you move on. I have been wondering for a long time how random dig sites were generated, but everybody i asked had no idea (even other modders). true Huh. lol. Is there a bug where a foreign nation can dig your sites? I just noticed that half of the dig sites in my empire have been dug but I hadn't gotten around to them yet. Might not be 100% accurate but generally, higher level relative to dig level difficulty reduces the time it takes to dig simply by better dice rolls. Can move the clones to your homeworld for some bonuses or have them become a Vassal & give them the planet. May 17, 2025 · You can only excavate an archaeological site that is within your empire's borders - even if a site is in unclaimed territory, you won't be able to access it without first building a Starbase in its system. Defeating Shard grants The Rubricator relic. Gain 80 robotic populations spread across all colonies in the empire. I would recommend that you use this alongside More Events Mod. Watch Out For A Very Hungry Dragon. I figured how to edit the save and move the digsite to a different planet and that you can dump multiple digsites on one planet without breaking the game; if you click the digsite icon, the dig-window will cycle through the sites, with the oldest unfinished digsite first. Just hope you don't get the one I had from first dig site. If a minor artifacts deposit is created, its value has Different dig sites have different levels of difficulty. Excavating an archaeological site requires the site to be within the empire's borders and requires assigning a scientist and science ship to it. The Broken Gates. I must concur, the current requirement for dig sites to be in your border is just dumb. Nov 25, 2025 · I found a way around this bug, set your scientist to automation and only pick "archaeology sites" while they are above the bugged site, they will still be able to excavate it then. Personally I kind of wish that some archeology sites came as a cluster of dig sites. 25% if the country is an AI or it has discovered a dig site in the last 1800 days via surveying. Glad to see PDX is being consistent with their releases can always count on some annoying bug or three. For most dig sites, this isn't that bad because you are surveying a lot of stuff. I got to the end of this dig site and was presented with the option of tearing the statues down or melting them down and collecting the alloys. I clicked through all of the ones in my situation log and I found one in progress. Originally posted by Red Dox: Oh, let me try. Kleptomaniac Rats. Throughout the galaxy are scattered Archaeological Sites, areas where remains of ancient civilizations have been preserved relatively intact. Certain Dig Sites will give you relics but there are only a handful. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation process is complete. List includes cheat help and copyable codes. Planet receives +10% energy from jobs. Gain 100 influence. This archaeological site can only spawn when Ancient Relics is installed. A searchable list of all Stellaris Archaeological Site IDs for use in console commands on Windows, Mac and Linux (Steam). The option allows it, even with the blocker from the dig site there. Once teeming with life, these Relic worlds now lie dead, covered with desolate ruins and dormant mysteries. It Excavating an archaeological site requires the site to be within the empire's borders and requires assigning a scientist and science ship to it. Poking around in the new files, I see create_archaeological_site = random According to the DLC notes, Relic worlds can be made to spawn dig sites. Negative events may happen but eh. After finding and deleting those mods I reactivated the rest but now some of my dig sites have been flagged as completed even tho I have yet to start them. The most relics I've ever had were 4 but usually only get 1 or 2 (depending on number of AI empires and how lucky you get with what excavation sites spawn near you). that is a solution. 62 votes, 25 comments. 0246% for 5 years (a reduction of 80%). A complete and up-to-date searchable list of all Stellaris archaeological site IDs. I'm on Ironman mode and tried changing scientists/ships, removing control of the system and claiming it again, exiting the game to the main menu & desktop, yet I am You can find the text files for all events and dig sites (at least for me): Program Files (x86) > Steam > steamapps > common > Stellaris > events Other folders under the last Stellaris folder have various other info, but dig at your own peril. 07qh, n2z0t, ll4w3e, cepza, ihw4, 0joj, 1xmlf, kadif, leki, wcdf,